Daniel Hayes
Co-founder & CEOFormer lead designer at two AAA studios. Believes every meeting should end with a playable idea.
Founded in London in 2018, LoopLynet has grown from three friends with a game jam prototype into a 65-person studio shipping and promoting titles played in more than 30 countries.
We started LoopLynet because we believe great games are the friendliest technology ever invented. Today we design, build and promote video games — including free-to-play social games online — for our own portfolio and for partners across Europe and beyond.
Every animation curve, sound cue and pixel is deliberate. Quality is our marketing strategy.
Fair mechanics, transparent rules and games designed to respect your time and your wallet.
Our social games are 18+, free, and never pay out real money. Entertainment, full stop.
Localisation, culturalisation and promotion across 30+ markets are baked into every plan.
LoopLynet is founded after our jam entry "Loopy" hits 1M downloads in a month.
Our social casino-style title reaches 2M monthly players and tops casual charts in the UK.
We launch a full user-acquisition and ASO team — and start promoting partner games too.
The studio grows past 50 people, with players in 30+ countries.
12M+ monthly players, 65 specialists, and the same obsession with fun we had on day one.
Former lead designer at two AAA studios. Believes every meeting should end with a playable idea.
Award-winning illustrator who built our art pipeline. Sketches new slot symbols for fun on weekends.
Engine architect obsessed with load times. His rule: if it doesn't run at 60 fps on a five-year-old phone, it's not done.
Performance-marketing veteran who has launched games in 30+ markets. Speaks fluent ROAS.
Whether you're a publisher, a brand, or a developer who lives for game feel — we'd love to hear from you.
Get in Touch