About LoopLynet

The studio behind the games you can't put down

Founded in London in 2018, LoopLynet has grown from three friends with a game jam prototype into a 65-person studio shipping and promoting titles played in more than 30 countries.

Our Story

Built on one belief: play connects people

We started LoopLynet because we believe great games are the friendliest technology ever invented. Today we design, build and promote video games — including free-to-play social games online — for our own portfolio and for partners across Europe and beyond.

  • Craft over shortcuts

    Every animation curve, sound cue and pixel is deliberate. Quality is our marketing strategy.

  • Players first

    Fair mechanics, transparent rules and games designed to respect your time and your wallet.

  • Safety by design

    Our social games are 18+, free, and never pay out real money. Entertainment, full stop.

  • Global from day one

    Localisation, culturalisation and promotion across 30+ markets are baked into every plan.

2018

Three desks in Shoreditch

LoopLynet is founded after our jam entry "Loopy" hits 1M downloads in a month.

2020

First social games hit

Our social casino-style title reaches 2M monthly players and tops casual charts in the UK.

2022

Promotion division opens

We launch a full user-acquisition and ASO team — and start promoting partner games too.

2024

40th title shipped

The studio grows past 50 people, with players in 30+ countries.

2026

Today

12M+ monthly players, 65 specialists, and the same obsession with fun we had on day one.

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Founded in London
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Designers, engineers & marketers
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Games designed & shipped
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Monthly active players
Leadership

The people behind the loop

DH

Daniel Hayes

Co-founder & CEO

Former lead designer at two AAA studios. Believes every meeting should end with a playable idea.

SM

Sophie Marsh

Co-founder & Creative Director

Award-winning illustrator who built our art pipeline. Sketches new slot symbols for fun on weekends.

RO

Ryan O'Connell

CTO

Engine architect obsessed with load times. His rule: if it doesn't run at 60 fps on a five-year-old phone, it's not done.

PK

Priya Kaur

VP of Growth

Performance-marketing veteran who has launched games in 30+ markets. Speaks fluent ROAS.

Careers & Partnerships

Want to build the next hit with us?

Whether you're a publisher, a brand, or a developer who lives for game feel — we'd love to hear from you.

Get in Touch